15 December 2008

Additional research: Wii Fit Boxing Gameplay

Wii Fit boxing game is similar to my project in that the screen instructs viewer to move in a certain way in time with the music.

Game play: The game begins with a demonstration of the movement sequence. The camera moves to 'your' position when it is your turn. Player copies the movements in time to the beat. Movements are sensed by board and chucks, and a score is calculated.

Graphics: Prompts are on screen so user is not totally dependant on memory. These prompts are in the form of a diagram of hands and feet, which are displayed on the dominant side of the screen (i.e. left foot forward = instructions on left) Different colours used to highlight moving part (i.e. which foot) Motivational quotes are displayed in a star burst. Hits are shown by a cartoon style 'pow' star burst. This is suitable for the general graphics of the Wii Fit game.

Environment: All graphics and setting in style of other existing Wii Fit graphics. Game is set in a gym studio. I think this is slightly odd, as a gym studio is the 'safe' environment, and in a way, practice space for training for the 'real' world (i.e. a real fight, perhaps). However, the video game is not in a 'real' space either, so the environment could be absolutely anywhere as there is no danger. The game is situating the player in a safe practice environment, even though the player already is in such an environment.

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